Nicky Boom
Summary
This project aims to rewrite the engine used in the games Nicky Boom and Nicky 2.
This program is designed to be cross-platform ; both SDL
and GBA versions are available
for download.
Screenshots
FAQ
What's required to play the game ?
You need the original DOS version data files and some extra files.
Versions history
- release 0.2.0 (2007/08/11)
- added support for Nicky 2
- enabled in-game music playback (GBA)
- simplified screen rendering (SDL)
- release 0.1.5 (2006/03/15)
- added missing sound effects 17,18 and 19
- open sourced the engine
- release 0.1.4 (2006/02/12)
- added scrolling during boss sequences
- fixed level 8 boss difficulty
- release 0.1.3 (2006/01/18)
- made minor changes to the inventory
- changed keypad layout (GBA)
- release 0.1.2 (2006/01/08)
- added hdma transfer to handle copper effect (GBA)
- added point4x and scale4x filters (SDL)
- added input recording (SDL)
- rewrote sfx and module player code
- release 0.1.1 (2005/12/14)
- added sound effects playback (GBA)
- added dirty blocks blitting (SDL)
- fixed missing sound effect 11
- release 0.1.0 (2005/12/10)
- first public release
Downloads
Third Party Ports