* release 0.2.9f - added 'linear' graphics scaler - enabled PSX options menu - fixed '1x' scaling * release 0.2.9e - fixed graphics glitches with PSX backgrounds - removed 'inih' and 'libxbr-standalone' dependencies * release 0.2.9d - added gain to sounds - added no-hit cheat for 'rock' and 'lava' * release 0.2.9c - added original sounds limiter (16 channels) - fixed checkpoint 7 for 'lar1' screen 19 - fixed some bounding box checks - fixed sound glitches when resuming the game after a cutscene * release 0.2.9b - added PSX hint screens - added 'volume' submenu - fixed sounds volume and panning - fixed walk on chain bridge in 'lar1' screen 3 - fixed gate not closing in 'lar2' screen 8 * release 0.2.9 - added PSP and Wii platforms specific code - added support for PC demo v1.0 data files - fixed screen state for 'fort' screens 16 and 17 - fixed checkpoint for 'pwr1' screen 21 - fixed PAF animation glitches with last frame * release 0.2.8 - added PSX background overlays (MDEC) - fixed crash playing PAF animation #3 with Italian PC data files * release 0.2.7 - added 'projection' submenu - added PSX backgrounds (MDEC) - fixed menu on big endian platforms * release 0.2.6 - added initial code for menu - added PSX sounds (SPU ADPCM) - fixed skull animation in 'rock' screen 18 * release 0.2.5 - fixed spiders and worms movement - several fixes for big endian platforms * release 0.2.4 - fixed Amigo walk path in 'pwr2' screen 7 - fixed glowing stone puzzle in 'lar2' - fixed missing trigger for switch #0 in 'lar1' * release 0.2.3 - fixed double spectre fireball animations in 'lar1' and 'lar2' - fixed level transition from 'pwr1' to 'isld' - fixed screen state for 'lava' screen 15 * release 0.2.2 - fixed lever in 'lava' level screen 2 - fixed masking with plants in 'pwr1' level - fixed missing explosion animation with fireballs - fixed screen mask in 'lar2' level screen 7 * release 0.2.1 - added initial code for PSX data files detection - fixed sprite infinite looping in 'pwr1' level screen 23 - several fixes to gates and switches in 'lar1' and 'lar2' levels * release 0.2.0 - added missing postScreenUpdate callbacks for 'lava' level - fixed crash at beginning of 'lar1' level - fixed gamma ramp with widescreen borders - several fixes to gates handling in 'lar1' and 'lar2' levels * release 0.1.9 - fixed fireballs not hitting Andy - fixed fishes movement in 'pwr1' and 'pwr2' levels - fixed several bounding box clipping checks - fixed sounds panning * release 0.1.8 - added specific callbacks for 'lar1' and 'lar2' levels - fixed infinite loop in .mst op27 - several fixes to sound code * release 0.1.7 - added 16:9 widescreen (blur) - added missing preScreenUpdate callbacks for 'lar1' level - fixed .sss version 12 loading (demo v1.4) * release 0.1.6 - fixed Andy animation glitches when climbing - fixed Andy apnea animation in 'pwr1' level - fixed duplicated cutscene playback when switching levels - fixed postScreenUpdate callback for 'isld' level screen 15 - fixed postScreenUpdate callback for 'pwr1' level screen 6 * release 0.1.5 - added 'firefly' object in 'fort' level - added collision with monsters - added missing explosion sprites with plasma cannon - added postScreenUpdate callbacks for 'isld' level - fixed monsters hug * release 0.1.4 - added detection for sector files (demo) - fixed hint screens displaying too often - fixed monsters initial position - fixed skull animation in 'rock' level * release 0.1.3 - added initial code for 'Special Powers' - implemented .mst opcodes for 'rock' level - fixed palette fading when dying * release 0.1.2 - added .mst screen area triggers - added parsing for .mst files - added postScreenUpdate callbacks for 'lar1' level * release 0.1.1 - added audio playback for PAF animations - added postScreenUpdate callbacks for 'lava' level - added preScreenUpdate callbacks for 'isld' level - added transform screen tables for levels 'pwr1' and 'pwr2' - fixed timing for PAF animations (10 fps) * release 0.1.0 - first release