* release 0.3.1 - fixed memory leak with sounds - removed dependency on FFmpeg * release 0.3.0 - added support for PSX static bitmaps and cutscenes - fixed collision bounding boxes - fixed duplicate shoot messages - fixed music not restarted when loading savestate - fixed possible lockup when switching cameras * release 0.2.7 - added configuration file for controls mapping - fixed glitches with pre-calculated shadows - fixed possible memory corruption in saveload menu * release 0.2.6 - fixed screen blinking when hit - fixed multiline subtitles position - improved overlay graphics performance * release 0.2.5 - fixed game framerate to match original - fixed grid wall drawing - fixed ship textures in level 13 - improved graphics scaler performance - reduced CPU usage when using WildMIDI * release 0.2.4 - added gouraud shading - added Conrad mocking voice files playback - added sound looping * release 0.2.3 - fixed anikeyf hotspots with demo data files - fixed depth buffer usage when drawing bitmaps * release 0.2.2 - fixed screenshots in save/load menu - added icon controls mode - added options for textures scaling * release 0.2.1 - added save/load menu * release 0.2.0 - added support for General MIDI music (via FluidSynth) - fixed 160p cinematics aspect ratio - fixed some visibility and occluding issues - fixed wildmidi.cfg drum set section - fixed music index 0 playback * release 0.1.9 - added save/load - added support for GUS music (via WildMIDI) - added missing opcodes (drawNumber, setCamera, setPlayerObject) - added missing graphics (background, blob, cross_hole, shadows) - fixed cinematics with demo data files - fixed several engine issues (game is completable) - switched to SDL2 * release 0.1.8 - added GLES rendering (Android) - fixed lockup in level 1 - fixed sound glitches - fixed missing cutscene subtitles * release 0.1.7 - changed default texture scaler to 2x - fixed crashes in level 5 * release 0.1.6 - added support for demo data files * release 0.1.5 - added missing sprites - fixed cutscene 0 playback - fixed sfx/voice playback volume * release 0.1.4 - added viewport - fixed box objects selection * release 0.1.3 - added texture upscaling - added extra hotkeys - added map * release 0.1.2 - added HUD, inventory and box - added speech playback (cutscene and in-game) - added cutscene subtitles - added missing opcodes - changed default projection to match original game view * release 0.1.1 - added background music in cutscenes - added sound effects - fixed cutscenes delay * release 0.1.0 - initial release